Monday, 4 February 2013

TW: Technical Analysis

Casino Royale (Campbell, 2006)


 
Duration
Camera Techniques
Mise-en-scene
12
Low angle LS
Black and white  throughout, urban modern building, white text of location
5
Low canted angle CU
Man in stereotypical Russian hat looks around
5
Low MS canted
Side of building showing elevator
3
High CU canted
Man looks at elevator level number
4
CU
Elevator number increases
4
MS tracking
Follows man walking along corridor
7
Low MS, pan + track
Man opens door, shadows, props object view, reveals silhouette in chair opposite
1
CU
Man looks confused at something
1
MS
Open safe is revealed
3
CU-LS
Russian man turns reveals antagonist in chair
4
MS
Protagonist in chair
3
MS
Russian man walks to chair, bright lamp in shot
3
LS
Shows both characters at either ends of room, binary opposition
1
CU
Shows draw with gun inside
12
MS
Antagonist in seat, props obscure
8
LS
Shows both characters at either ends of room, binary opposition
4
MS
Antagonist in seat, props obscure
1
MS
Protagonist in chair
1
Birds eye MS
Cross cut to Fighting in toilet area, protagonist throws Indian man into toilet cubicle, more high key lighting than before but still black and white
1
CU
Protagonist attacks with angry facial expression
1
MS
From outside cubicle see agent try to punch enemy
2
Birds eye MS
Push through different cubicles
2
MCU
More hand to hand combat
1
CU
On door as they fly out
1
LS, low angle, pans down as fall
As fall onto floor, fighting continues
1
MS
Of protagonist as he gets up
1
MS
Indian man is kicked my american
1
MS
Indian male tries to attack with bin
1
LS low angle
Agent kicks bin
1
CU
Cross cut back to office, Extremely quick cut of Russian mans face
2
MS
Russian holding gun
2
MS
Protagonist looking unphased
8
CU
Russian man holding gun, pulls trigger but no ammo, signified by diegetic sound
3
MCU
Protagonist shows ammo
2
CU
Antagonist looking worried
2
MCU
Shot reverse shot, protagonist looks pleased, holds ammo in hand
6
CU
Antagonist talks, facial expression shows fear
2
MCU
Protagonist replies
6
MS
Cuts back to fight, Indian is thrown and strangled
2
CU
Being strangled
3
MS
Strangling by sink
1

CU on gun, high angle
Gun on floor


 Soundtrack

There is little non diegetic sound in the soundtrack when it is in the present showing the binary opposition. the diegetic sound and the dialogue builds the suspense, however there are sharp high pitched stabs  of strings to create tension. Unlike when it cross cuts to the fight scene there is a dense orchestral soundtrack emphasising the frantic action. Conveying the diffference is the type of tension.

Evaluation

I leant about the use of cutting rate to create tension, using short increases to crerae it. As well as the use the of little non diegetic sound can be as successful as using lots of diegetic dsound to create tension. CU should be used to highlight ey object ssuch as weapons. Also the use of camera positioning to reveal binary opposition between characters. Lots of different angles and distances are used to keep the clip interesting.

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